Bartender
"One Part Skill. Two Parts Chaos."
Overview
Step behind the bar in this high-fidelity mixology simulator. Unlike standard click-and-serve games, this experience leverages a physics-based interaction system where every pour, shake, and clink of ice matters. As the shifts progress, the pressure mounts, and only the most precise bartenders will survive the rush.
Controls & Mechanics
🖱️ Mouse Controls
Left Click & Drag: Pick up spirits, mixers, and garnishes from the shelf.
Horizontal Tilt: While holding a bottle, move your mouse left or right to tilt and pour.
Click Shaker: Once the recipe is complete, click the shaker to serve the drink.
🧊 Advanced Mixology
The Garnish Circle: Fresh ingredients are laid out in a circular arrangement for quick access.
Layering Logic: Specific shots require density-order pours. Heavy liquids must be poured first.
Ice Management: Grab ice from the dedicated Ice Well for chilled recipes.
The Menu
Technical Features
- Procedural Layouts: ShelfManager automatically organizes your bar based on Resource folders.
- Smart Shaker: Advanced recipe-matching logic that recognizes density-based layering.
- Adaptive Scaling: Fullscreen support optimized for browser-based play on itch.io.
| Updated | 6 days ago |
| Published | 7 days ago |
| Status | In development |
| Platforms | HTML5 |
| Author | Jesse Wood |
| Genre | Simulation |
| Made with | Godot |
| Tags | 2D, Arcade, bar, cocktail, Cooking, Godot, mixology, Physics, resource-management |

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